Personal Prototypes

A collection of prototypes I've worked on

I love to explore gameplay concepts by just starting a project and getting right down to it. I strongly believe that having and maintaining a personal library of implementations is crucial in improving one's abilities. I am also a proponent to trial by fire and that lessons learned through failure are the ones most deeply ingrained. The result of this are prototypes that may never see the light of release, but can always be referenced by me or anyone interested to see how certain things were implemented and their shortcomings. My goal is to keep iterating on these projects and adding features or improving functionality. This probably means that written descriptions won't always match what the projects actually hold but they should always represent the core of their descriptions. I won't always make a repository for these prototypes but below are some of the prototypes I have made repositories for and some insight into what these projects are!

Find my contact information on LinkedIn, and my projects on itch.io and Github!

Curse Eater

A 3D Mediaval Fantasy RPG set in a distant land made using UE4 in ongoing development.

Project Myrmidon

A Gliding and Grappling Hookin' game about capturing ships and avoid an ever-approaching deadly storm cell in a procedural world of floating rocks.
Info page currently undergoing changes. Will be available soon!

Project Warden

A top down game about using rotational velocity to increase your spell power and dominate your opponents with sheer skill and a bit of luck.
Info page currently undergoing changes. Will be available soon!